Achieving these greater effects often requires more cost and more risk. Some complex rituals can be cast to greater effect – summoning more powerful creatures, raising larger numbers of undead, etc. The complex ritual’s effects are listed along with its duration. It is recommended that the DM make the character’s ability checks for them and keep the result secret. Any ability checks related to the ritual are mentioned here. This recipe outlines the specific steps taken to cast the ritual. Sacrifices are materials needed to cast the ritual which are consumed during the process of casting. Focusesįocuses are material items needed to cast the ritual which are not consumed during the process of casting. For instance a ritual to raise an army of the dead might have to take place after the sun goes down in a graveyard during a full moon. These could include time of day, weather, phases of the moon, and location. Environmental ConditionsĮach complex ritual requires specific environmental conditions. If the ritual leader’s concentration is broken, the spell fails and any spent sacrifices at the time of broken concentration are consumed. The ritual leader must maintain concentration during this time. Most rituals have a casting time of 1 hour or longer. This magic is known as a complex ritual.Īll complex rituals require certain components, described below. Summoning creatures of great power, raising undead armies, and calling forth castles from the earth are examples of magic that goes beyond a simple spell. Stay tuned! Complex RitualsĬertain magic spells are too powerful to be cast in the normal way. So without further adieu here’s the rules for the complex fiend summoning ritual in my game. The rituals are meant to be fun, but not completely break the game. This isn’t the kind of spell they can cast each and every day. PCs and NPCs alike can access these complex rituals, but they must have all the components in exactly the right place. I like bringing those kinds of high risk, high reward mechanics into my games. Most importantly this magic invites players to gain a significant amount of power but only by risking life and limb. For another it allows them to go questing for specific ritual ingredients. Why give PCs access to such powerful magic? Well for one thing it gives them a way to spend some of the gold they seem to accidentally stock pile in fifth edition. They could also be used to raise undead armies, grow castles from the earth, or create a frosty, horrible Winter for an entire region of a country. Unfortunately complex rituals like this don’t have rules players can use in fifth edition… until now! These rituals don’t just summon powerful creatures. This magic is costly, rare, dangerous, and time-consuming. I’m talking about the magic we read about in novels which bring pit fiends, balors, and more into the Material Plane. Nor am I talking about the summoning spells I created for fifth edition D&D. I’m not talking about the conjure elemental and conjure celestial spells in the Player’s Handbook. Big time summoning rituals are part of many Dungeons and Dragons games.
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