![]() Only through reading stuff on the wiki I learned about the frozen leviathan, the cure and that Sam's death was her own fault. ![]() This is where I feel that the natural story progression stopped, if I hadn't have found Alan before now, I'd be lacking a direction. There were only 2 PDA's in there and none of them pointed me in the next direction story wise, only that Marguerit was prepping sam to do something. Eventually I found her at her green house and she said something along the lines, "the answers you seek are in the PDA". Once the relay is off, she tells you she's about 1k east of your position. After you find her in her base above the crystal caves, she says she'll tell you more about your sister if you turn off the relay. Second time round, I done alot more exploring and discovered Alan and was surprised that the encounter with Marguerit had a few additional voice lines from Alan. Either way, we’re likely at least several years away from whatever the team has planned next.So, when I first started I had gotten to the island with Marguerit, done a bunch of exploring and the game crashed - I had no idea there was no auto save so this was a complete wipe. Whether or not that’s a hint about the studio’s next game remains to be seen. “We talked about setting it inside the human body or doing inner space-style exploration,” Kalina also revealed. In that same interview, Kalina also spoke about the development team “trying to imagine a Subnautica-like game in other environments, whether it's an above-ground aerial game or a space game.” Any Subnautica-styled game from the team would likely take a similar approach to “a frontier that hasn't been explored.” We're trying to invent and that's a different challenge. It sounds like the most fun part, but in some ways, it's more stressful than just being on a production team where you know exactly what I'm doing. So we're basically doing that fantasy video game job of “let's just make stuff up and try to figure and prototype it and see if it works.” We're pretty early in that process and it's really hard. There's about a dozen of us who are just working on concept discovery. But I think it's pretty safe to say that'll happen someday.Ĭan you say anything about the thing you're working on now? There is another game in development in-house that hopefully people will know about this year. It's just that some people have worked on Subnautica for about eight years. Then beyond that, we will almost definitely do a proper sequel someday. We're not committed to anything specific right now, because we want to kind of listen to the community and see, see what our fans are telling us. So there's a lot of stuff to keep an eye on.īut then beyond that, there will be more feature work. We're dealing with a release that's very multi-platform for the first time in-house. In the medium term, there's a little live team that’s going to continue supporting both Subnautica and Below Zero. Here’s exactly what David Kalina had to say about the future of Subnautica and Unknown World’s next title. The team is just taking time to listen to community feedback before rolling anything new out. Even if a third game is still years off, Kalina says more “feature work” is coming to the series down the road. ![]() In the meantime, Kalina says that the team is hard at work supporting both the original Subnautica and Below Zero. While he didn’t share any exact details on it, Kalina says that the game is currently in development and that fans may get some news on it later this year. Kalina confirmed that developer Unknown Worlds has a new project in the works, which is entirely separate from Subnautica. Unknown Worldsįans shouldn’t expect that anytime soon, however. Underwater exploration in Subnautica: Below Zero.
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